Making house on OTS

——-Making a House———
1) Go into ur OT then go Data/Houses FOLDER

2)Copy an Existing House And Rename it to what u want urs to be called.

3)Right click on the one u just renamed and click “edit” Open up ur map editor.

4)Look at ur house in map editor and Change the Cordinates of Front door.

5)Now Go back into Data and right click on Houses.Xml

6) Copy an Existing line e.g

<house name=”Change This Name To what u want”>
<tiles fromx=”78” fromy=”190” fromz=”7” tox=”81” toy=”192” toz=”7”/>
</house>

7)Then time for the tricky part Cordinates. Go on ur map editor and Find the TOP LEFT coners Cordinates. put them in / Mines Are x = 253 y =257 z =9
so i put them in E.G

<house name=”Change This name to what u want”>
<tiles fromx=”253” fromy=”257” fromz=”9” tox=”81” toy=”192” toz=”7”/>
</house>

8) Now Do the Same With Bottom Right Hand Coner And put ur Cordinates in mines are X = 259 y = 257 z= 9 So i put them in

<house name=”Change This name to what u want”>
<tiles fromx=”253” fromy=”257” fromz=”9” tox=”[color=”red”]259[color=”red”]” toy=”[color=”red”]257[color=”red”]” toz=”[color=”red”]9[color=”red”]”/>
</house>

9) Remember To save this…(Duhh)—- House made—-
——Rune Making—-

1)Go to Data Then into ur Spells Folder. In that folder u will see another folder named “Runes” Go into it

2) Like u did with houses Copy One Change name of rune to one of ur choice.

3)Then we Edit it…Right click on the file and put it to what u like E.G my anni rune
\/
—doTargetMagic—attackType: Type of attack—cid: creature id.—Targetpos: Target position.—animationEffect: Projectile animation.—damageEffect: Effect to show when spell hits a player.—animationColor: Color of the text that is shown above the player when hit.—offensive: Indicates if the spell is a healing/attack spell.—drawblood: Determines if the spell causes blood splash.—minDmg: Minimal damage.—maxDmg: Maximum damage.—returns true if the spell was casted.

attackType = ATTACK_PHYSICAL
animationEffect = NM_ANI_SUDDENDEATH

hitEffect = NM_ME_MORT_AREA
damageEffect = NM_ME_DRAW_BLOOD
animationColor = RED
offensive = true
drawblood = true

SuddenDeathObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

SuddenDeathObject.minDmg = (level * 2 + maglv *3) * 3.5 – 30
SuddenDeathObject.maxDmg = (level * 2 + maglv *3) * 4.0

return doTargetMagic(cid, centerpos, SuddenDeathObject:ordered())
end

4) Then you Save this. And Go back To ur Spells Folder, now we go into “Spells.xml”
in ur spells folder And right click it

5)Look for the Heading “Making Runes” Yet Again we Copy a line of it change name and Ml lvl to make And mana if u want. e.g
\/
<spell name=”Anni rune” words=”adori vita vita vis” maglv=”80” mana=”5000” enabled=”1”><vocation id=”1” /><vocation id=”2” /></spell>

6) After That We look for 1 more Heading named “Runes” Copy 1 line CHANGE RUNE ID TO A RUNE THATS NOT IN USE
One rune id thats not in use for “fe’lorthin server” is 2297
Then Put Ml lvl to use this rune.

7) Save And ur rune is made !
——-Making a Custom Monster——
1) Go into ur monsters Folder in Data.

2)If u want ur monster to look like a demon copy the demon file Etc…

3) Copy and paste the Image Monster u would like, Now Rename it.

4)Right click the Xml of the monster u just made And Change the Hits / Hp
If u want too.. Remember To change the NAME of it in the Xml aswell.

5)Now In ur monsters Folder keep looking for an Xml named “monsters” Sometimes hard to find all icons look the same lol

6)open that u’ll see something like this \/ but bigger i only cop’ied a little

<?xml version=”1.0”?>
<monsters>

<monster name=”Amazon” file=”amazon.xml” />
<monster name=”Ancient Scarab” file=”ancient scarab.xml” />
<monster name=”Assassin” file=”assassin.xml” />
<monster name=”Badger” file=”badger.xml” />
<monster name=”Bandit” file=”bandit.xml” />
<monster name=”Banshee” file=”banshee.xml” />
<monster name=”Bat” file=”bat.xml” />
<monster name=”Gazer” file=”Gazer.xml” />
<monster name=”Bear” file=”bear.xml” />
<monster name=”Behemoth” file=”behemoth.xml” />
<monster name=”Beholder” file=”beholder.xml” />

7)Copy one… Change the name of it and the Xml part e.g I made a monster called
Ice king …so..i do this \/

<monster name=”Ice king” file=”Ice king.xml” />

Once uve done that, Save it and u have a Whole new Custom monster!! :)
———Making a Sign——-
even i got Confused with this one..i thought u done it on mao editor rofl

1)Go to data/Readbles.Xml

2)Copy one like e.g \/

readable x=”246” y=”476” z=”7” text=”Black Knights Room” />

3) Get ur Signs Cordinates And put them in. mines are X = 244 Y = 267 Z = 11

readable x=”244” y=”267” z=”11” text=”What u want it to say here” />

4)click Save And ur Sign is made!
——-Making a GM——-

This one pissed me off for soo long rofl

1)Make ur acc with a char (Duhh)

2)Go to Data/Players

3) Right click on ur char ..mined called Hexs this is what is should look like
\/

<?xml version=”1.0” ?> – <player name=”Hexs” account=”271264” sex=”1” lookdir=”3” exp=”1866000” voc=”1” level=”50” access=”0” namelock=”0” cap=”770” maglevel=”43” lastlogin=”1147179057” premticks=”0” promoted=”0” banned=”0”>
<spawn x=”101” y=”313” z=”6” />
<temple x=”111” y=”277” z=”7” />
<skull type=”0” kills=”0” ticks=”0” absolve=”0” />
<health now=”735” max=”735” food=”986000” />
<mana now=”1325” max=”2160” spent=”5250” />
<ban banished=”0” banstart=”0” banend=”0” comment=”” reason=”” action=”” />
<look type=”134” head=”116” body=”77” legs=”38” feet=”0” /> – <skills>
<skill skillid=”0” level=”10” tries=”0” />
<skill skillid=”1” level=”10” tries=”0” />
<skill skillid=”2” level=”10” tries=”0” />
<skill skillid=”3” level=”10” tries=”0” />
<skill skillid=”4” level=”10” tries=”0” />
<skill skillid=”5” level=”11” tries=”20” />
<skill skillid=”6” level=”10” tries=”0” />
</skills>
<spells />
<deaths /> – <inventory> – <slot slotid=”1”>
<item id=”2461” />
</slot> – <slot slotid=”2”>
<item id=”2172” />
</slot> – <slot slotid=”3”>
<item id=”1994” />
</slot> – <slot slotid=”4”>
<item id=”2467” />
</slot> – <slot slotid=”5”>
<item id=”2512” />
</slot> – <slot slotid=”6”>
<item id=”2384” />
</slot> – <slot slotid=”7”>
<item id=”2649” />
</slot> – <slot slotid=”8”>
<item id=”2643” />
</slot> – <slot slotid=”9”>
<item id=”2179” />
</slot> – <slot slotid=”10”>
<item id=”2455” />
</slot>
</inventory> – <depots> – <depot depotid=”1”> – <item id=”2589”> – <inside>
<item id=”2594” />
</inside>
</item>
</depot>
</depots>
<storage />
</player>

4) Now to change this into a gm we change 1 Simple Number \/ Just put the “acess” too 3 XD

<?xml version=”1.0” ?> – <player name=”Hexs” account=”271264” sex=”1” lookdir=”3” exp=”1866000” voc=”1” level=”50” access=”>>0<<” namelock=”0” cap=”770” maglevel=”43” lastlogin=”1147179057” premticks=”0” promoted=”0” banned=”0”>
<spawn x=”101” y=”313” z=”6” />
<temple x=”111” y=”277” z=”7” />
<skull type=”0” kills=”0” ticks=”0” absolve=”0” />
<health now=”735” max=”735” food=”986000” />
<mana now=”1325” max=”2160” spent=”5250” />
<ban banished=”0” banstart=”0” banend=”0” comment=”” reason=”” action=”” />
<look type=”134” head=”116” body=”77” legs=”38” feet=”0” /> – <skills>
<skill skillid=”0” level=”10” tries=”0” />
<skill skillid=”1” level=”10” tries=”0” />
<skill skillid=”2” level=”10” tries=”0” />
<skill skillid=”3” level=”10” tries=”0” />
<skill skillid=”4” level=”10” tries=”0” />
<skill skillid=”5” level=”11” tries=”20” />
<skill skillid=”6” level=”10” tries=”0” />
</skills>
<spells />
<deaths /> – <inventory> – <slot slotid=”1”>
<item id=”2461” />
</slot> – <slot slotid=”2”>
<item id=”2172” />
</slot> – <slot slotid=”3”>
<item id=”1994” />
</slot> – <slot slotid=”4”>
<item id=”2467” />
</slot> – <slot slotid=”5”>
<item id=”2512” />
</slot> – <slot slotid=”6”>
<item id=”2384” />
</slot> – <slot slotid=”7”>
<item id=”2649” />
</slot> – <slot slotid=”8”>
<item id=”2643” />
</slot> – <slot slotid=”9”>
<item id=”2179” />
</slot> – <slot slotid=”10”>
<item id=”2455” />
</slot>
</inventory> – <depots> – <depot depotid=”1”> – <item id=”2589”> – <inside>
<item id=”2594” />
</inside>
</item>
</depot>
</depots>
<storage />
</player>

Save And play…
——-End Of Walkthough—-

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